
71), Average, Default: Acrobatics+0, Maximum: Acrobatics+5
see also: Falling ( GURPS Basic Set, p. 68), Average, Default: Acrobatics+0, Maximum: Acrobatics+5 65, 98), Average, Default: Acrobatics-6, Maximum: Acrobatics+0 Acrobatic Stand ( GURPS Martial Arts, pp. Feints Using Non-Combat Skills ( GURPS Martial Arts, p. Chambara Fighting ( GURPS Martial Arts, p. Acrobatic Stand ( GURPS Martial Arts, p. Acrobatic Movement ( GURPS Martial Arts, p. Acrobatic Attack ( GURPS Martial Arts, p. 174), Prerequisite: Swimming, Amphibious, or Aquatic. 174), DX/Hard, Defaults: DX-6 or other version-4 220), IQ/Hard, Defaults: IQ-6, Finance-4, Mathematics (Statistics)-5, or Merchant-5 * Technique Name (//**Full Book Title**//, p.00), Difficulty, //Default:// Skill-0, //Maximum:// Skill+0 List of Skills A
* Specialty Name (//**Full Book Title**//, p. * Skill Name (//**Full Book Title**//, p. 00), Attribute/Difficulty, //Defaults:// Default-0 This material is used here in accordance with the SJ Games online policy.
GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games.